In Defense of Irresponsible Suggestions

August 17, 2013Devil's Playground, Musings

Today I’d like to talk a bit about games, and the effect that they can have on impressionable young minds. This is an issue that I take very seriously, and let me say up front that in the past I’ve been extremely critical of games that seem (at least to me) to draw their appeal … Read More

Why a Board Game?

August 15, 2013Devil's Playground

Ladies and Gentlemen, it is my great honor to present to you, after over a year of hard work, planning, testing, and design, Devil’s Playground! It was originally conceived as a game that simulated the stock market experience–not so much the actual practice of day trading, but the high times and pitfalls that sometimes get … Read More

The Trouble With Top-Down Design

August 6, 2013On Writing

One of my heroes and inspirations, a fellow by the name of Mark Rosewater, has talked at length on occasion about a design concept he calls “Top Down.” Mr. Rosewater is a big part of the design process that goes into Magic: The Gathering, in my opinion the single greatest game ever conceived by mankind. … Read More

An Unbearable Tragedy

May 11, 2013Musings

I’ve developed a love/hate relationship with movies over the last few years. I grew up loving movies, before some of the realities of the world set in for me and I was too young to recognize unbearable dreck when I saw it. As I got older, it became easier to recognize when a movie was … Read More